The Shannon Number: More Possible Chess Game Variations Than Atoms in the Universe
The quest for artificial intelligence to conquer the game of chess has been a long and challenging journey, with the ultimate goal of creating a computer that can outsmart even the most skilled human players. The question of whether a computer could beat a human at chess was first posed by Claude Shannon, the inventor of Information Theory, back in 1948. Shannon’s theory uses mathematics to understand the rules governing the transmission of messages through communication systems, and it has applications in everything from computer code to the dancing of bees.
In 1950, Shannon wrote a paper asserting the possibility of a computer defeating a human at chess, but it wasn’t until the 1970s that computers began to achieve this feat. However, it wasn’t until 1996 that a computer, DeepBlue, finally defeated a Grand-Master, Gary Kasparov, in a game of chess. The following year, an improved version of DeepBlue beat Kasparov 3 1/2 – 2 1/2.
The reason it took so long for computers to master the game of chess lies in the mind-boggling complexity of the game itself. The Shannon Number, which represents all possible move variations in chess, is estimated to be between 10^111 and 10^123 positions, including illegal moves. This means that there are more possible variations of chess games than there are atoms in the observable universe.
But the story doesn’t end there. While chess may be one of the most complex games in the world, there is another game that surpasses it in terms of complexity and variation: Go. Originating in China over 4,000 years ago, Go has more than 10^170 possible moves, making it a googol times more complicated and varied than chess. This staggering number dwarfs the number of atoms in the universe, highlighting the immense challenge that artificial intelligence faces in mastering this ancient and intricate game.
In the quest for artificial intelligence to conquer the most complex games in the world, the journey is far from over. As technology continues to advance, who knows what new challenges and triumphs lie ahead in the realm of artificial intelligence and gaming.